What makes a good sc2 player




















Or is it everything at once…Or he just plays the game day by day? For me an amazing player must know when to cheese, when to macro, having a good amount of builds and strats. And micro, micro is a must have. You think Life is an amazing player? He killed the game with everyone that match fixed, he was among the most notorious though. People like to blame balance or blizzard for killing the game, but no, it was matchfixing what killed the game.

As a pro it would be nice to be inspiring others to play. That micro…. I feel like the only answer in regards to who is good at Starcraft, whether he played SC 2 much or not is… day[9]. The answer is always day[9]. Elite intelligence. Elite APM.

Elite everything. Everyone else… mortals made into more than what they are. Yes, him being a good and entertaining player has nothing to do with him being a scumbag. Denying information to your opponent gives you the opportunity of an unexpected attack or different unit composition. The fastest information is gained from an early worker scout, commonly sent to your opponent's base between 9 and 15 supply.

For example:. With experience you will learn how to react to these situations to gain an advantage over your opponent. The use of mind games is an advanced tactic, where you show a move or a piece of Tech to your opponent, while opting for something else.

Hopefully, this will force your opponent to over-react or leave him with a unit composition which is not optimal for taking on your own.

Cancelling a gateway and continuing with a 3 gate expand in this instance will leave zerg with a weaker economy than he will be used to enjoying in the mid-game, which will ultimately weaken his late game. General Recent changes Pending changes Random page.

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This page was last edited on 10 April , at At one point his tanks caught my Marines out of position; another time, he successfully took out my harassing Liberators and Medivacs without losing a single worker.

Despite these setbacks, I somehow wound up with a larger army than him, and I wound up winning. When I watched the replay later, I figured out why—my macro was better than his. This is not simple to pull off. But if you want to get decent at StarCraft II , you have to spend all your money. The solution is a magical tool called the hotkey. Pressing CTRL and a number will assign any selected unit or building to that number.

This is essential. Every building and unit also has built-in hotkeys that are very easy to learn. You can train SCVs with S, for example. So if your Command Center is set to 1, you need to get into the rhythm of hitting 1S every few seconds, to ensure you have a constant stream of workers.

I usually have my main armies set to 2 and 3 while my production buildings are set to 4 Barracks , 5 Factory , and 6 Starport , but your mileage may vary. In Protoss vs. Protoss, make sure and work on warp gate-oriented builds with heavy aggression. Making three to four gates and then pressuring your opponent until they crumble is very popular and something you will want to adapt around.

Terran usually revolves around the colossus. Make these towering monstrosities, and keep them safe with stalkers, zealots, and sentries, and you will find success!

Zerg, it is important to keep tabs on the Zerg. Don't let 'lings into your base, and make sure to keep checking their strategy. Mutas are very different from hydras or roaches. In Terran vs. Protoss you want to get marauders early and often. Supplement those units with upgrades like concussive shells and stimpack to make them more effective, and then join them with marines and medivacs.

Terran, you want to focus on vikings and tanks. Spend your surplus resources on marauders, medivacs, and expansions as well as static defenses like turrets. The vikings act as excellent spotters for the tremendously well-ranged tanks while simultaneously functioning as an attempt at securing air supremacy.

Zerg can play very similarly to Terran vs. Protoss, only you should include more marines and eventually make tanks alongside your marine, marauder, and medivac army. Zerg vs. Zerg is mostly a zergling and baneling bloodfest! Try and get your banelings to detonate on the opponents drones or kill multiple zerglings so your zergling numbers can surpass that of your foes.

Terran can be anything. Hydra, roach, mutalisk, infester etc. But make sure and have banelings with each army!



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