Ff13 how many role levels




















Thank you. So what does "leveling up" the role from, say, 1 to 2 actually DO? What is the difference between a level 2 Commando and a level 4 Commando, aside from all the stat boosts in between?

User Info: Shiresan. User Info: destrian Level 4 Commandos do more damage and boost the damage of your allies by a larger amount than Level 2 Commandos. The role and Crystarium levels are separate. Each bonus number increases with role level, of course. That's why non-all-offense turtle strategies include a 3xSEN paradigm, if all PCs are at Level 5 then the damage gets reduced to around half! Once a lone enemy is staggered with high chain, you can switch to 3xCOM to really slam the damage.

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Should I focus each character on one role totally or do you earn enough CP to level your character through several roles?

Like commander for Light, Sentinel for Snow, etc And when eventually you get access to all 6 roles on every character, I would advise to keep focusing on the 3 you will have by then and ignore the rest. I'd say always go for the role abilities and role levels first, then gradually fill out the Crystarium by getting all the lower value crystals.

Don't leapfrog. If you do just a little bit of grinding, you should be able to keep your group at the top of all three of their roles through most of the game. Yeah, each character has 3 main roles. Always get those ones up first because they're where the majority of your stats will come from. The other 3 roles will offer more stats, but definitely not as high as their mains. For instance I think the max stat increases for Lightning's Strength in the Sentinel, Saboteur and Synergist classes is Depending on the character's stats, including boosts from weapons and accessories , and the abilities available to them, certain people are better suited for specific roles.

When choosing roles for your characters, keep in mind their stats, available abilities, who they'll be partied with and their roles for efficient paradigm decks , and your long term goals. Every time you reach another role level in the Crystarium, that character gets a boost for that role. The boosts are different for each role, and generally boost the character who attained the higher role level a lot and then other allies in battle a little bit.

This is one reason why it's good to have a long term game plan for how you're going to developer your characters, because they become much more powerful at higher role levels. Commandos are the heavy hitters of the game. They do great amounts of damage and have abilities to interrupt enemy attacks and knock them into the air so they're immobilized. The Commando's greatest asset is strength, and in this department Fang is the best. Snow is also very strong, as is Lightning , but the former has one less ability than Fang and makes a better Sentinel , and the latter is much weaker and missing even more Commando abilities.

Besides their great attack power, Commandos can slow down the rate that an enemy's chain gauge depletes and they direct Ravagers so they are attacking the enemy. The combination of Ravagers and a Commando, quickly boosting up the chain gauge and then slowly its decay, respectively, is the most reliable way to stagger an enemy. Commandos mainly use physical attacks, and will move to far away or moving targets, though they do have the option to use Ruin if an enemy is airborne, moving too fast or resistant to physical attacks.

The Commando's job is a simple one compared to some of the other roles, so it's a great role to give the party leader, as that's one you'll be controlling. The AI does exactly what you would do as a Commando using the auto-attack option. A good pairing with a Commando is a Sentinel who will keep the attacks away from you, freeing you to do as much damage as possible without being interrupted. Medics have the simplest jobs of any role—just restore allies' health or bring them back to life if they get knocked out.

Unless you're fighting very strong opponents, try to use paradigms with Medics in them as little as possible so you can keep inflicting damage. You'll also want to be careful to switch out of a healing paradigm quickly if everyone is fully healed with no status ailments, as the AI Medic will just sit there doing nothing. Both Hope and Vanille can perform all Medic abilities, and they both have excellent magic stats, so are the best suited for the job.

If one of them isn't available, try to use Lightning or Fang in this capacity, as they are the other characters that can use Raise. The effectiveness of a Medic's abilities is based on their role level and magic stat. The AI Medic will attempt to heal allies with health bars in the red before ones in the yellow, and ones in the yellow before ones in the green. If all else is equal, the Medic will attempt to heal the party leader first, then themselves.

They will also heal low health first, then raise knocked out allies, then remove status ailments. In some cases it is better to use a Synergist to cast the opposite of a status ailment on an ally rather than waiting for the Medic to use Esuna.

The nice thing about using the AI Medic is that they will automatically use the least expensive spell to get the job done. In other words, they'll use one ATB segment of Cure if that's all it takes. Ravagers are an essential part of building an enemy's chain gauge up. They rely mostly on magic attacks, with the exception of the "strike" abilities and the unique abilities like Army of One, Cold Blood and Last Resort.



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